5 challenges to take college classes in the metaverse

More and more colleges are becomingmetaversities“Moving a physical campus into an online virtual world, often called a ‘metaverse’.” One initiative has 10 American Universities and Colleges Working with Meta, the parent company of Facebook, and virtual reality company VictoryXR to create 3D replicas online — sometimes called “digital twins—From a campus that updates live as people and items move across real-world spaces.

some chapters Already happening in metaverse. VictoryXR says it plans by 2023 Build and operate 100 dual digital campuseswhich allows group setup with live teachers and real-time class interactions.

One metaversity builder, New Mexico State University, says it wants to offer certificates where students can take all of their lessons in virtual reality, Starting in 2027.

There is a lot Benefits of taking college classes in the metaverse, such as 3D visual learning, more realistic interaction, and easy access for remote students. But there are also potential problems. my new Research concentrate on Ethical, social and practical Aspects of the metaverse and risks such as Privacy and security breaches. I see five challenges:

Teachers and students may not freely participate in class discussions if they know that all their movements, words, and even facial expressions are not. Under the supervision of the university in addition to one of the major technology companies.

The virtual environment and its equipment can also collect a wide range of user data, such as Physical movement and heart rateAnd the Pupil size, eye openness, And even emotional signals.

Cyber ​​attacks in the metaverse can cause physical harm. Metaverse interfaces Provide direct input to users’ sensesso they effectively trick the user’s brain into believing that the user is in a different environment. People who attack virtual reality systems It can influence the activities of immersed users, even motivating them to do so Physically moving to dangerous locationsLike the top of a ladder.

Metaverse can also Exposing students to inappropriate content. For example, Roblox has been launched Roblox Education To bring interactive, 3D virtual environments to physical and online classrooms. Roblox says he did Strong protection to keep everyone safebut no protections are perfect, and its metaverse includes user-generated content and a chat feature, which can be Infiltrated by predators or people Post pornography or other illegal substances.

3. The countryside does not have access to advanced infrastructure

Many metaverse applications, such as 3D videos are bandwidth-intensive. It requires high speed data networks to handle all files Information flows between sensors and users across virtual and physical space.

Many users, especially in rural areas, Lacking the infrastructure to support streaming high quality metaverse content. For example, 97% of the population living in urban areas in the United States has Access to a high-speed connection, compared to 65% in rural areas and 60% in tribal lands.

5. Inflating biases

Gender, ethnic and ideological prejudices are common in textbooks History and science And the other topics, which affect how students understand certain events and topics. In some cases, these biases prevent the achievement of justice and other goals, such as gender equality.

The effects of biases can be more powerful in rich media environments. Movies be more powerful in casting students Reviews from textbooks. Metaverse content He has the ability to be more powerful.

To maximize the benefits of the metaverse for teaching and learning, universities – and their students – will have to struggle to protect user privacy, teacher training, and the level of national investment in broadband networks.

Nir Kshetri is Professor of Management at the University of North Carolina-Greensboro.

This article has been republished from Conversation Under Creative Commons License. Read the original article.

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